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如果你输了,你所有的船都将被摧毁。
如果你输了,你所有的船都将被摧毁。
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探索新大陆(转生)
探索新大陆并非易事。
你将踏上一段没有回头的旅程,再也看不到你在这片土地上的文明。
你只会继承这个文明曾经给你的遗物。
如果你有足够的勇气去开拓一个新的大陆,我们将尽力让你的船装满更多的箱子,因为我们必须在你的新旅程中帮助你,
但要想达到现在的目标,还需要一段时间。
你确定你要这么做吗?
你将踏上一段没有回头的旅程,再也看不到你在这片土地上的文明。
你只会继承这个文明曾经给你的遗物。
如果你有足够的勇气去开拓一个新的大陆,我们将尽力让你的船装满更多的箱子,因为我们必须在你的新旅程中帮助你,
但要想达到现在的目标,还需要一段时间。
你确定你要这么做吗?
更新日志
V 0.9.3
- Added 10 new heirloom slots
- The interface its a bit clunky, but it works for now
- Performance option for slow computers or very advanced games added
- Several bugs fixed
- Heirlooms now dont sell for diamonds, but for shards
- Shards can be used to improve heirlooms
- Shards survive resets
- Important bug fixes
- New heirlooms now have a bonus associated with them
- Old heirlooms dont have bonuses but they can be sold for their full diamond cost
- Only the equipped heirloom its in effect
- New types of heirloom added, some eliminated to fit the bonus they give.
- Added buymax buttons for the market
- This update introduces a new mechanic - Heirlooms!
- This mechanic its still in its earlier phase
- There are 2 slots for heirlooms right now, the heirloom in the first slot will be sold automatically if you find a new one
- They can be found on expeditions, fights or trades at any level on the game.
- Heirlooms dont dissapear when you explore a new continent
- Heirlooms give diamonds when sold
- Heirlooms can be common(white), uncommon(green), rare(blue),epic(purple),legendary(orange) or trascendental(red)
- In the future they will give bonuses and other interesting stuff, so keep an eye on them!
- New economy tech
- New casino game - Slot machines!
- New science and economy tech
- New building - Factory
- Factories provide a way to craft massive amounts of items with 1 click
- Now buildings wich require more resources than your storage capacity appear red
- Now you can see how much legacy you will get before exploring a new continent
- New military tech
- New building - Barracks
- Barracks provide housing and planification for your troops.
- New military tech
- New item - Plans
- New way to get books
- New economy tech
- New building - Tool factory
- New item - toolboxes
- Lots of changes in flavor text and typos
- Fixed various bugs
- Diamond update patch
- Diamonds can be obtained as loot from military expeditions
- Having diamonds unlocks a new section on the market tab
- Spending diamonds can double production for 1 hour, 1 day, or 1 week
- (Note: this is better than adding 100% to your production bonus- this doubles your production)
- Fixed the mastery techs not resetting correctly after exploring a new continent
- New technology added
- New facility added- Concrete Mixer
- Concrete mixers produce concrete
- New science technology added
- New facility added- University
- Universities produce and store knowledge and produce books
- Reduced costs of mastery technology
- Fixed some typos
- This patch introduces an infinite amount of procedurally generated new technologies
- These are called mastery technologies, and will be unlocked in all technology trees after 100k knowledge is invested
- There are 5 different mastery technologies types for each tree
- Mastery technologies serve the purpose of filling the gaps between important technologies
- Some of may seem expensive, but they are intended for ultra late game
- Feedback on this feature will be greatly appreciated
- Fixed several bugs
- Fixed the import/export feature, elminiating missing perks or legacy
- Decreased the price of plates
- Decreased the plate cost of engines
- New economy technology- Patents
- This technology allows the purchase of books (called Patents) with coins
- Science Books renamed to Scientific Papers, but they are still the same book item
- New neutral technology added
- New Material - Cement
- New Facility - Cement Kilns
- Cement its stored in bunkers
- Energy Patch
- New neutral technology - Electricity
- All new buildings that require or produce electricity will be organized on a new facilties tab
- Energy production, consumption, and storage is measured in KWh
- If one of these new buildings runs out of electricity or other consumed resources, it will automatically turn off.
- New facility - Power Plant
- Power plants consume coal and water to produce and store energy.
- New science technology - Quarries
- This technology allows quarries to produce coal
- Fixed clay production
- Legacy Rebalance Patch
- New legacy perk - Memory
- Memory increases the amount of legacy you get on the next reset
- Decreased the increase of prices for perks from 20% to 5% each level
- Increased Mastery perk craft bonus from 1% to 1.5%
- Decreased Depot perk storage bonus from 1% to 0.5%
- Players who reset will have their old-priced points recalculated and refunded
- New economy/science technology - Logistics
- This technology allows you to craft directly by clicking the item name on the list
- Changed the tooltips for the leaders Sucellus and Eredal
- New science technolgy
- New building - Workshop
- Workshops are very powerful for both active and idle players, and are subsequently very expensive
- They increase craft efficiency
- They also increase autocraft efficiency when active
- The Autocraft efficiency bonus affects the production of automatically created items.
- This includes items like: coins from banks, planks from shipyards, bronze/brick/glass from marketers, etc.
- Fixed the costs of some technologies
- New science technology
- New item - Books
- Books will be used as currency for new technologies
- Books also give 1 legacy when exploring a new continent
- Book crafting its not affected by craft efficiency
- Science will be able to create them, economy and military will get them with other means
- New bonus technology - unlock by leveling all 3 branches to 100k
- Minor interface issues fixed
- New economic technology
- New building - Train Stations
- New vehicle - Trains
- Trains can be used to spend coins for materials
- Unlike ships, trains provide a constant flow of resources (similar to workers)
- Remember: trains will consume coins while trading, even if you don't need the material
- Trains are very powerful tool, and are subsequently very expensive to obtain
- Fixed a bug causing production to act strangely
- Combat System Rebalance Patch
- New combat mechanic - Armor
- Armor reduces the damage taken
- Swordman units and Knights get armor
- Enemy mercenaries and soldiers get armor
- Balanced multiple enemy fights- they are more common and easier to beat
- New military technology
- New military unit - Light Tanks
- Light tanks dont require morale, water, or food to fight, and they produce no morale
- They consume coal to go on an expedition, and ammo to fight
- They require three population slots
- New neutral technology
- New item - Steam Engines
- Made craft list appear in two columns to be more readable
- New neutral technology
- New item - Plates
- Fixed shareholding tooltip
- Fixed clay production bug
- New neutral technology
- New building - Repository
- New resource - Nickel
- New economic technology
- This technology allows the purchase of shares at the casino
- New military technology
- Fixed some minor bugs
- New science technology
- New ship - Caravel
- Caravels have a body between fireships and galleons, and they throw chains that lower the enemy's power each round.
- Caravels also considerably reduce trade time
- New science technology
- New leader - Alfear
- Named after the player Alfear in honor of his work on the wiki
- New military technology
- New item - Muskets
- New military unit - Musketeers
- Musketeers need one round to reload, and require ammo to continue fighting.
- They require fewer resources to go on an expedition than other units relative to their attack power
- Fixed some dark theme bugs
- New military technology
- New item - Ammo
- The game's theme will be remembered across play sessions
- New neutral technology
- New building - Compressors
- Compressors increase all storage by 5%
- Completed casino game 2 rework, now it requires some thought
- New use for treasures - Boost economy
- Boost economy gives you what would be produced in 30 min instantly Each boost costs more treasure until the game is reset
- New enemy ship - Blast Ship
- New economic technology
- Added link to the new wiki
- New science technology
- New military technology
- New item - Gunpowder
- New economic technology
- New job - Marketer
- Fixed import bug
- New dark theme option
- Nine new trade routes for tin and coal
- Reduced autosave time to 60s to increase performance
- Fixed game freezing
- Fixed tooltip errors
- New neutral technology
- New building - Blast Furnace
- Reduced Foundry price increase
- Fixed ships not showing salvage option
- New science/military technology
- Improved offline mode efficiency
- New economy technology
- New technology allows the purchase of sand on the market tab
- Offline Production Patchs
- While offline, the game will keep running as usual
- The maximum amount of offline time is capped at 1 week
- This cap may be raised in the future
- The game may appear to freeze on opening if there was a long amount of time between play sessions
- New economy technology
- The technology allows miners to produce clay
- Fixed glass and brick interface error
- New neutral technology
- New science/economy technology
- New building - Carpentry
- Carpentries automate structure production
- Bricks are now craftable
- New science technology
- New building - Quarry
- New military/economy technology
- New maritime leader - Foehn
- New military technology
- New material - Clay
- New item - Brick
- New economic technology
- This tech makes a merchant appear in the market every 10 mins with trade offers
- Some trades may be good, others may be very poor
- New science maritime technology
- New economic technology
- New military technology
- New ship - 解雇 Ship
- Fixed the critical bug of everything disappearing after refreshing
- Contact developer if there are any problems with the new system of saving progress to cookies
- New military technology
- New building - Military Outposts
- Military Outposts give +3 max morale, +10 housing, and 1 title.
- All outposts are now available, and are unlockable at 6800 in their respective branch.
- New economy technology
- New building - Trade Outposts
- Trade Outposts produce gold, give +10 housing, and 1 title.
- Outposts for the military branch are forthcoming
- Territory cost for each outpost increases based on the total number of outposts, regardless of branch
- Import/Export Patch
- New science technology
- New building - Scientific Outposts
- Scientific outposts can be built on conquered territory
- They produce knowledge, give +10 housing, and 1 title.
- Outposts for the other branches are forthcoming
- Fixed several typos
- New technology at library 7 to make progress to library 8 faster
- Added subreddit and wiki links
- New military/economy technology
- Fixed some ui errors.
- Added a ship fights
- Unlocked by a technology that appears with 6000 knowledge in any branch
- Ships fights allow the conquering of new territory
- This territory will be used to build different outposts in an upcoming patch
- Outposts will give different bonuses, population, and titles
- Losing a fleet fight will cause the destruction of all of your ships
- Added new legacy perk
- Added new enemy unit
- Added a description of casino game 1
- The game saves the status (on or off) of buildings
- Fixed technologies not disappearing when 隐藏已研究的科技 its active
- New neutral technology
- Added storage building - Bunkers
- Added a donation button, more coffee = more coding :)
- New military technology
- Added military unit - War Elephants
- War elephants are potent units with massive attack and hp
- They may disobey in combat, and are also expensive to maintain.
- New military technology
- Added item - Elephants
- Added 11 new trade routes for sand and chemicals
- Fixed the annoying screen shaking
- New economy technology
- This technology allows you to play for more coins in the casino
- New science technology
- New building - Laboratory
- New material - Chemicals
- New neutral technology
- New material - Frame
- Knowledge gains from trades scale with total ship power
- New science/economy technology
- New building - Blockyard
- Blockyards automate block production
- Slightly lowered towncenter price ratio
- Fixed some tooltip bugs
- New military technology
- New military unit - Berserks
- New item - Greatswords
- New combat mechanic
- Fixed a bug when trading minerals
- New science technology
- Bottles are now craftable
- New use for treasures - Respec Leaders
- Fixed a bug in casino game 2
- Fixed medics not counting toward max population when refreshing
- Fixed halberdier not showing the units number
- Fixed cache cost
- Fixed error in contracts tooltip
- Fixed some typos
- New military technology
- New item - Bottles
- New neutral technology
- New economic technology
- New ship - Galleon
- New ultra secret item
- New science technology
- New item - Glass
- New science technology
- New building - Crusher
- New material - Sand
- Corrected some typos
- Added new military technology
- Now invested knowledge gives a little bonus
- -Economy gives global production
- -Science gives craft efficiency
- -Military gives bonus attack and hp
- These bonuses have diminishing returns
- Added new economic technology
- Reduced cost ratio of barns
- Added new enemy unit
- Fixed a bug where fights could be lost with 1 hp
- Fixed a bug affecting cost of scientists
- New neutral technology
- Increased all trade ratios
- New science technology
- New job - Scientists
- Increased fight rewards
- New economic technology
- New building - Banks
- New technologies (4)
- New military unit - Medics
- Each 1000 knowledge invested in a branch gives one legacy point on reset
- Fights now can reward locks as loot
- Decreased cost of Geology technology
- Added technology branches after library 8
- Buffed fighting
- Added prestige system
- Lots of balance fixes